P U R C H A S E   N O W

OVERVIEW

An epic space sim where 100's of players wage war across a seamless, procedurally generated, true to scale solar system!

Infinity: Battlescape is a multiplayer space-combat game taking place across a massive, true-to-scale procedurally generated star system that is 100% seamless (no loading screens). Multiple corporate factions are fighting for control of a solar system in a war involving hundreds of players, potentially more than a thousand per-server (without instancing), that can last from hours to days. Coordinate with other players to destroy enemy infrastructure around strategic locations, referred to as Battlescape's, across a wide range of gorgeous environments including barren moons, gas giants, volcanic planets, asteroid rings, and more.

GAMEPLAY

Massive Space Battles

Infinity: Battlescape is a multiplayer space-combat game taking place across a massive, true-to-scale procedurally generated star system that is 100% seamless (no loading screens). Multiple corporate factions are fighting for control of a solar system in a war involving hundreds of players, potentially more than a thousand per-server ( without instancing ), that can last from hours to days. Coordinate with other players to destroy enemy infrastructure around strategic locations, referred to as Battlescape's, across a wide range of gorgeous environments including barren moons, gas giants, volcanic planets, asteroid rings, and more.

Participate in space and planetary battles of massive proportions like those seen in movies such as Star Wars, Battlestar Galactica, and Serenity. It's not unusual in Battlescape to hop from battle to battle, some of them involving hundreds of ships. Climb the competitive ladder, gain ranks, and complete side missions to support the war effort in your own way.

Earn credits to upgrade and customize your ships, mount better weapons and equipment to give yourself an edge over your opponents.

Team Strategy

Each faction owns a limited amount of infrastructure at each Battlescape, consisting of factories, land bases, large space stations, and small space stations. Large space stations can spawn all types of ship, making them critically important to defend, whereas small space stations and land bases are limited to smaller ships. Factories spawn AI-controlled haulers that transport resources to space stations. Those resources get converted into credits and redistributed on a regular basis to your team's players and AI commander. Players (or the AI) can then spend these credits on acquiring better ships and assembling a fleet to attack the enemy. Battles naturally emerge around the solar system at strategic locations.

Every ship in Infinity: Battlescape has its own strengths and weaknesses, supporting a wide variety of play-styles that each feel unique. An interceptor is small and nimble, good for scouting and protecting capital ships from hard-hitting bombers. Corvettes can be configured defensively, to repair team-mates, or offensively as "space tanks". Carriers are mobile spawn points with limited weaponry whereas cruisers are both heavily armored and heavily armed - capable of quickly dealing punishing amounts of damage to enemy capital ships and infrastructure.

NOTE: Infinity: Battlescape is in Early Access, some features are partially or yet-to-be implemented.

SHIPS

Small ships with first-person, twitch based newtonian controls will provide players with high speed dogfights inspired by those seen in sci-fi film and television. We've implemented a flight model that makes each planet a unique experience based on drag, thrust to weight ratio, atmospheric density, and turbulence.
Interceptor

Your standard fast, sleek, highly maneuverable killing machine. They are primarily designed for destroying enemy light spacecraft.

Bomber

Larger and less maneuverable than interceptors with limited defensive capability. A handful of bombers can cause serious damage to enemy capital ships and infrastructure.

Corvette

The tanks of space combat. Corvettes come armed with independently targeting turrets allowing a 360 degree arc of fire. While they don't pack the long-range punch of a bomber, a group of them can easily take out weaker capital ships.

Capital ships are the backbone of a fleet and will be controlled in the 3rd person, providing a unique perspective of the unfolding battle. Individual weapons can independently target or be focused on a single enemy depending on field of view.
Destroyer

The smallest and most maneuverable of the capital ships - destroyers are densely fitted with light weaponry to protect their larger brethren from swarms of fighters and bombers.

Cruiser

Heavy weapons platforms capable of reducing enemy infrastructure and capital ships to rubble within minutes. Despite their awesome power they are particularly vulnerable against bombers fitted with long range weaponry.

Carrier

Mobile spawn points capable of launching, refueling, and refitting small to medium spacecraft. A carrier has a finite number of spawnable ships however its squadrons can be replenished at a space station or base. With a limited number of light defensive weapons a carrier is particularly vulnerable once its squadrons have been destroyed.

MEDIA

Videos
In-Game Screenshots
Concept Art

DOWNLOADS

Trailers
Download a ultra-high-quality version of our Kickstarter trailer. More to come!
Download here! (h264 60FPS .mp4, 216MB)
Media kit
Looking for high-resolution images for your Infinity: Battlescape press article or fan site?
Download here! (.zip, 50MB)

SYSTEM REQUIREMENTS

Minimum
OS: Win7 64-bit or later (DX11)
Processor: Intel Dual-Core i3 or i5 3.4GHz or equivalent
Memory: 8 GB RAM
Graphics: Geforce GTX 680 or Radeon HD 7950 (2 GB VRAM) or equivalent
Hard Drive: 20 GB available space
Recommended
OS: Win7 64-bit or later (DX11)
Processor: Intel Quad-Core 3.6GHz or equivalent
Memory: 8 GB RAM
Graphics: Geforce GTX 970 or Radeon R9 290X (4 GB VRAM) or equivalent
Hard Drive: 20 GB available space

PLEDGE

Join us for what will be the beginning of an incredible journey together!